Thursday, January 31, 2013

Explosion render

It's late, so this is all I'm going to post for now, just a teaser: 


Settings were as follows:

Smoke resolution:     100
Smoke high resolution:     4
Render: 4K png 50% compression
Blender version:     2.59 (r39307)

Those smoke resolutions take up a lot of resources though. It was using almost 2 GB of memory each time it computed a frame. It goes without saying that it used all the CPU! For about 60 frames, it took almost 8 GB smoke cache.

Explosions!

I finally found a really good looking explosion made in blender. Here's a link: http://blenderartists.org/forum/showthread.php?230329-How-to-make-a-very-realistic-fire-explosion-in-Blender-2-5!
The only downside is that I can only get it to work on older versions of blender. Right now I'm using 2.62. I tried it in 2.65, but couldn't find the options I needed.

I have it baking now, if it looks good I'll post a result soon!

Saturday, January 19, 2013

New background

I put a render from the first scene as the blog background. Let me know what you think.

Also, just a quick update: I managed to modify the asteroid to work in cycles, and the first scene has been sent over to the animation department, and is under work now.

(Sorry this is all old news, I wrote this, and then just forget to post it)