It's still up in the air whether we will make our own music or use royalty free music (for the most part anyway). I'm thinking that we will use available music for the most part, so I've been going through music libraries to fit music to scenes. I started looking for music for the car chase, and came up with some for the other scenes too. Here's what I've got right now (this is just the first pass, anything that could potentially work, and it's late, so I'm not as picky)
First scene (outer space):
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100856
Burglary:
http://audionautix.com/Music/SneakingUp.mp3
http://audionautix.com/Music/StalkingPrey.mp3
http://audionautix.com/Music/SuspenseAction.mp3
http://audionautix.com/Music/Touchpoint.mp3
Car chase:
http://audionautix.com/Music/ModernRockBoy.mp3 One of the most promising.
http://audionautix.com/Music/LineOfFire.mp3
http://audionautix.com/Music/Delusion32.mp3
http://audionautix.com/Music/LongLiveDeath.mp3
http://audionautix.com/Music/HighTension.mp3
http://audionautix.com/Music/Pentagram.mp3 Cutouts around :40 could be good for slo-mo
http://audionautix.com/Music/RP-FightScene.mp3 Promising, pauses here could be good for slo-mo]
http://audionautix.com/Music/RockYourWorld.mp3 nothing special
http://audionautix.com/Music/RockerChicks.mp3 big sound]
http://audionautix.com/Music/TheHunter.mp3 too short, maybe for the second chase?
http://audionautix.com/Music/WhatsItToYaPunk.mp3 Mood change at 1:20 then back
End credits:
http://audionautix.com/Music/RememberTheHeroes.mp3
And here's a piece I liked for no apparent reason, http://audionautix.com/Music/SlimAndNone.mp3
I didn't like a lot of the car chase ones. It's going to be hard to find a piece to fit well and sound good too. I need to go back and listen to them with real speakers too, I was using Bose headphones, and a lot of them sounded like they really had too much bass, so I need to determine whether it was the headphones or the music.
What do you think? These are just rough ideas for now.
This is a production update blog for the Blender movie Project 2.6. This video is not directly affiliated with the Blender Foundation, but is is being made with Blender. Lacking a better inspiration, project 2.6 refers to the version of Blender. If they can have project mangoes, we can have project 2.6s!
Showing posts with label soundtrack. Show all posts
Showing posts with label soundtrack. Show all posts
Tuesday, April 9, 2013
Thursday, December 20, 2012
Scene one test, now with sound!
I've been playing around with some ideas for the first scene soundtrack and the first set of credits. Here's what I've got right now. Let me know what you think!
Saturday, March 24, 2012
Audio and Music Score
As with any film, sound is essential. At this point we're planning on using a Zoom H4N for onsite audio recording, and a Zoom HD16CD for mixing, and score. Mics are a weak spot currently. I'm not sure what mics we're going to use right now, other than the H4N internal stereo mics, which are very good, but there are only two of them. I've been working with a MIDI keyboard to see what sorts of sounds I can get out of it that we can use. It's sounding very good right now on dramatics, building up suspense and such with the built in effects. Now I have to find some cheerful melodies... (I'm playing improv, and slow, dramatic parts are easier...)
I'm not sure if I'm going to keep this exclusively in Blender or not, the video, CG, and final mixdown will all be done in Blender, but I have Reaper, and for intensive audio work, that would really be the tool to use.
Once I get some good sound clips, I'll try to look into posting them here, but I've had a lot of trouble embedding audio clips, because I don't have a good place to store them on the web. I used to be able to use Google Docs, but that stopped working, and I still haven't figured out a good way to embed audio yet. I could post links so people could download MP3s, but I try to keep away from making people download something to see/hear it, and uploading only audio to YouTube is just clumsy. (But I may resort to that)
Ending on this note, the audio is just sounding beautiful right now, lows, highs, and mids, with melody, rhythm, and bass all coming together nicely in my test tracks. I want it to be almost perfect before I post it here though.
I'm not sure if I'm going to keep this exclusively in Blender or not, the video, CG, and final mixdown will all be done in Blender, but I have Reaper, and for intensive audio work, that would really be the tool to use.
Once I get some good sound clips, I'll try to look into posting them here, but I've had a lot of trouble embedding audio clips, because I don't have a good place to store them on the web. I used to be able to use Google Docs, but that stopped working, and I still haven't figured out a good way to embed audio yet. I could post links so people could download MP3s, but I try to keep away from making people download something to see/hear it, and uploading only audio to YouTube is just clumsy. (But I may resort to that)
Ending on this note, the audio is just sounding beautiful right now, lows, highs, and mids, with melody, rhythm, and bass all coming together nicely in my test tracks. I want it to be almost perfect before I post it here though.
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