Showing posts with label satellite. Show all posts
Showing posts with label satellite. Show all posts

Thursday, December 20, 2012

Scene one test, now with sound!

I've been playing around with some ideas for the first scene soundtrack and the first set of credits. Here's what I've got right now. Let me know what you think!

Thursday, November 15, 2012

...And here it is!

Here is the .blend file for scene one: 
Don't forget to unpack the textures!

Within a few hours of me posting it, it was on the front page of blendswap! Here's proof:

(O.K., so it was in the recently downloaded, but still... :D)

I will upload it to Google Docs if anyone wants, otherwise I'll just host it at blendswap. Reading through blendswap's terms, I realized that they will have limited usefulness for us, as they will not accept WIP (work in progress) blends, and I expect we'll have quite a few of those! Also, I need to learn how to make my own textures, because it's just so much easier not having to keep track of every single texture used and the license. I can only make so many though, the earth ones obviously have to come from NASA ;) Anyway, enjoy, and please post if you do anything interesting!

Wednesday, November 14, 2012

Title

This could come in quite handy:
http://www.blenderguru.com/videos/how-to-create-a-professional-logo-animation/


Very professional looking. I've got some fun ideas for our logo, (VA FX), but they'll have to wait, because I'm about to release the long-awaited asteroid, earth and satellite .blend file! Here's a render:


Notice any problems? It's rendered in 4K, and I tried something different with the link, so you should be able to download it and view it in full resolution. (Hint, the problem has to do with the compositing, and it's not the lack of it), I still have to put the rest of the nodes in before I release it though.

Wednesday, October 10, 2012

Satellite, asteroid, and earth

I now have the satellite, earth, and asteroid all rendering together! There are still a few glitches though, see the image below.

There are still several issues with this render. The .blend file is getting so complicated I'm going to start .blend file version 3 soon to try to simplify it. Here are the current problems I see with this render.
1. There is a outline around the asteroid.
2. The glow effect that looks good on the satellite up close doesn't scale down well. It looked O.K. when the satellite took up most of the screen, but now it just makes it look blurry.
3. I would like to have some sort of depth of field.

Anyway, I'm going to start working on blend file version 3, and see how that goes. It's really coming together nicely so far.

Monday, October 8, 2012

First scene update!

I've been working on the first scene some. I've learned quite a bit, and made some good progress. I have previously posted renders of the satellite and the earth, but never combined, as one was in Blender Internal render engine, and the other was rendered in Cycles. It turns out that compositing them is actually pretty easy. Here are some early renders, I'm pretty excited about this:


And, just for fun, here it is again with the alpha channel:

(I don't know how the blog will display the alpha channel. I uploaded it as a .png, which supports alpha channel as well as the standard RGB. In the Linux image viewer it has a nice alpha checkered background)

I'll try to post a link to the blend file soon, which brings up a question; are we willing to use Blendswap for this movie, or should we stick to posting or e-mailing links to Google Docs? Please reply in the comments below.

Here's a screenshot of the node setup, as you can see, nothing too complicated, right?

Wrong! (and only one of the node groups is expanded!)

I just figured out how to use node groups, and it can drastically cut down on clutter in the node chain.

Asteroid to be added soon!

Friday, September 7, 2012

Embedded realtime blend file visualization

I just found a really cool website. It's sketchfab.com, and one of the things they let you do is .blend file visualization in real time with embedded code! It's not especially fancy, but it gets the basic idea across, and could come in handy. Here's an example:

Wednesday, July 11, 2012

Cycles Satellite

Here's a quick test video render of the Cycles satellite:



Drastic overuse of the glare node. I need to fix that, but it's still a work in progress.

Tuesday, April 10, 2012

Concept Artwork


Click for full 2K! This is the current result of some of my work for this movie. This is supposed to be a lens for the satellite's camera. (the gray box at the bottom will be the camera / satellite) The boxes around the lens are supposed to be the controls for focus and zoom.

What do you think? I know it still needs a lot of work, especially texturing. What could be improved? I'm thinking of adding an iris behind the lens, but haven't yet.