Showing posts with label Cycles. Show all posts
Showing posts with label Cycles. Show all posts

Wednesday, November 14, 2012

Title

This could come in quite handy:
http://www.blenderguru.com/videos/how-to-create-a-professional-logo-animation/


Very professional looking. I've got some fun ideas for our logo, (VA FX), but they'll have to wait, because I'm about to release the long-awaited asteroid, earth and satellite .blend file! Here's a render:


Notice any problems? It's rendered in 4K, and I tried something different with the link, so you should be able to download it and view it in full resolution. (Hint, the problem has to do with the compositing, and it's not the lack of it), I still have to put the rest of the nodes in before I release it though.

Wednesday, October 10, 2012

Satellite, asteroid, and earth

I now have the satellite, earth, and asteroid all rendering together! There are still a few glitches though, see the image below.

There are still several issues with this render. The .blend file is getting so complicated I'm going to start .blend file version 3 soon to try to simplify it. Here are the current problems I see with this render.
1. There is a outline around the asteroid.
2. The glow effect that looks good on the satellite up close doesn't scale down well. It looked O.K. when the satellite took up most of the screen, but now it just makes it look blurry.
3. I would like to have some sort of depth of field.

Anyway, I'm going to start working on blend file version 3, and see how that goes. It's really coming together nicely so far.

Monday, October 8, 2012

First scene update!

I've been working on the first scene some. I've learned quite a bit, and made some good progress. I have previously posted renders of the satellite and the earth, but never combined, as one was in Blender Internal render engine, and the other was rendered in Cycles. It turns out that compositing them is actually pretty easy. Here are some early renders, I'm pretty excited about this:


And, just for fun, here it is again with the alpha channel:

(I don't know how the blog will display the alpha channel. I uploaded it as a .png, which supports alpha channel as well as the standard RGB. In the Linux image viewer it has a nice alpha checkered background)

I'll try to post a link to the blend file soon, which brings up a question; are we willing to use Blendswap for this movie, or should we stick to posting or e-mailing links to Google Docs? Please reply in the comments below.

Here's a screenshot of the node setup, as you can see, nothing too complicated, right?

Wrong! (and only one of the node groups is expanded!)

I just figured out how to use node groups, and it can drastically cut down on clutter in the node chain.

Asteroid to be added soon!

Wednesday, July 11, 2012

Cycles Satellite

Here's a quick test video render of the Cycles satellite:



Drastic overuse of the glare node. I need to fix that, but it's still a work in progress.

Thursday, May 10, 2012

Cycles!

Cycles may be a possibility for this project after all! We're having some posting / authorization issues right now, but hopefully by Saturday we should have that straightened out. Once we get that fixed we'll try to post more about Cycles and our current setup... :)