Showing posts with label Docs. Show all posts
Showing posts with label Docs. Show all posts

Thursday, November 15, 2012

...And here it is!

Here is the .blend file for scene one: 
Don't forget to unpack the textures!

Within a few hours of me posting it, it was on the front page of blendswap! Here's proof:

(O.K., so it was in the recently downloaded, but still... :D)

I will upload it to Google Docs if anyone wants, otherwise I'll just host it at blendswap. Reading through blendswap's terms, I realized that they will have limited usefulness for us, as they will not accept WIP (work in progress) blends, and I expect we'll have quite a few of those! Also, I need to learn how to make my own textures, because it's just so much easier not having to keep track of every single texture used and the license. I can only make so many though, the earth ones obviously have to come from NASA ;) Anyway, enjoy, and please post if you do anything interesting!

Wednesday, November 14, 2012

Title

This could come in quite handy:
http://www.blenderguru.com/videos/how-to-create-a-professional-logo-animation/


Very professional looking. I've got some fun ideas for our logo, (VA FX), but they'll have to wait, because I'm about to release the long-awaited asteroid, earth and satellite .blend file! Here's a render:


Notice any problems? It's rendered in 4K, and I tried something different with the link, so you should be able to download it and view it in full resolution. (Hint, the problem has to do with the compositing, and it's not the lack of it), I still have to put the rest of the nodes in before I release it though.

Thursday, May 3, 2012

Celtx vs. Google Docs

I've tried Celtx and I've tried Google Docs. Celtx doesn't work nearly as well when multiple people are working on the same thing.  So, we'll probably leave the script in Google Docs. Celtix can be useful for making lists, and possibly some other more in depth scene breakdown, but for now, nothing major is going to change.